| Library | File | Frames | Expand |
| static pfcTransform3D_ptr | Create (optional pfcMatrix3D_ptr Matrix) | |
| Creates a Transform3D object. | ||
| pfcMatrix3D_ptr | GetMatrix () | |
| void | SetMatrix (pfcMatrix3D_ptr value) | |
| The transformation matrix | ||
| pfcPoint3D_ptr | GetOrigin () | |
| Retrieves the point that represents the origin of the coordinate system. | ||
| pfcVector3D_ptr | GetXAxis () | |
| Retrieves the vector that represents the X-axis. | ||
| pfcVector3D_ptr | GetYAxis () | |
| Retrieves the vector that represents the Y-axis. | ||
| pfcVector3D_ptr | GetZAxis () | |
| Retrieves the vector that represents the Z-axis. | ||
| void | Invert () | |
| Inverts the 4 x 4 matrix contained in the transform object. | ||
| void | SetOrigin (pfcPoint3D_ptr Input) | |
| This method specifies the point that represents the origin of the coordinate system. | ||
| void | SetXAxis (pfcVector3D_ptr Input) | |
| This method returns a vector that representing the X-axis of the coordinate system. | ||
| void | SetYAxis (pfcVector3D_ptr Input) | |
| This method specifies a vector that represents the Y-axis of the coordinate system. | ||
| void | SetZAxis (pfcVector3D_ptr Input) | |
| Specifies the vector that represents the Z-axis of the coordinate system. | ||
| pfcPoint3D_ptr | TransformPoint (pfcPoint3D_ptr Input) | |
| Transforms the specified point using the transformation matrix (both shift and rotation). | ||
| pfcVector3D_ptr | TransformVector (pfcVector3D_ptr Input) | |
| Transforms the specified vector by the given transformation matrix (rotation only). | ||
| pfcMatrix3D_ptr | GetMatrix | () |
| void | SetMatrix | (pfcMatrix3D_ptr value) |
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The transformation matrix
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| pfcVector3D_ptr | GetXAxis | () |
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Retrieves the vector that represents the X-axis.
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| void | SetXAxis | (pfcVector3D_ptr Input) |
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This method returns a vector that representing the X-axis of the coordinate system.
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| pfcVector3D_ptr | GetYAxis | () |
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Retrieves the vector that represents the Y-axis.
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| void | SetYAxis | (pfcVector3D_ptr Input) |
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This method specifies a vector that represents the Y-axis of the coordinate system.
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| pfcVector3D_ptr | GetZAxis | () |
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Retrieves the vector that represents the Z-axis.
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| void | SetZAxis | (pfcVector3D_ptr Input) |
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Specifies the vector that represents the Z-axis of the coordinate system.
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| pfcPoint3D_ptr | GetOrigin | () |
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Retrieves the point that represents the origin of the coordinate system.
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| void | SetOrigin | (pfcPoint3D_ptr Input) |
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This method specifies the point that represents the origin of the coordinate system.
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| pfcVector3D_ptr | TransformVector | (pfcVector3D_ptr Input) |
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Transforms the specified vector by the given transformation matrix (rotation only).
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| pfcPoint3D_ptr | TransformPoint | (pfcPoint3D_ptr Input) |
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Transforms the specified point using the transformation matrix (both shift and rotation).
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| void | Invert | () |
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Inverts the 4 x 4 matrix contained in the transform object.
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| static pfcTransform3D_ptr | Create | (optional pfcMatrix3D_ptr Matrix) |
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Creates a Transform3D object.
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